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© Copyrights 2005-2018 by V.D. Mesman
Amsterdam, The Netherlands, EU

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© Copyrights 2005-2018 by V.D. Mesman
Amsterdam, The Netherlands, EU


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Story immersion is created by realistic character actions and unpredictable (teasingly deferred?) plot points, the right pacing, an interesting premise, intriguing characters and worlds, showing actions instead of telling, evokes emotions, involves multiple senses, pulls the viewer into the action, and makes the viewer curious about what happens next. Simple, isn't it?

So plot structure, pacing and balance are very important characteristics that help to entertain your audience. But when you place your shots in sequence on your NLE timeline, sometimes it seems there is something wrong, as if there is no clear relation between your shots.

We animators like to think that the audience can see through our exercises and value our skills. The truth is, sometimes even experienced directors can't value our precious demo reels because they tend to respond to the message of your piece. They're not really interested in the complexity of digital techniques behind your scene that made that scene possible at all.


Especially when we're running a one-man business we need to streamline our digital workflow to focus on effective storytelling.

Since the most important decisions are made in the edit room I've made my NLE the center of my animated story universe.

For maximum production efficiency and minimum loss of animator hours, we must make the cutting- and stretching process on the timeline as painless as possible during the entire production, without discouraging experiments, ideally at these production stages: 3D scene setup, refining and lip-sync, rendering, and compositing.

Why? Because every single animated frame costs money and time. It really hurts when you have to throw away fabulous shots or frames that fail to do their job: being functional.


Thanks to my LW-link Vegas Pro script, a few mouseclicks make it possible to trigger automatic render activities to prepare your audio, images and video for your LWS scene, trigger its LWS scene file generator, or on-demand data link.

This way the media events on my NLE timeline drive my initial, modification and rendering activities in Lightwave 3D without distracting procedures.
Keeping focus helps to experiment and take drastic decisions at the earliest possible stage so that no manpower, time, or resources are wasted.

My plugin Legato for LightWave3D is all about meta data, selection, manipulation, and reuse of character performances without ending up with a bunch of apparently unrelated keyframe clusters that are difficult to handle.

to be continued ...

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