Piega's tombraider page

Last updated on 10-8-2002

Tombraider 5 1/2 "The Last Crusade"

Hi and welkom on my page of Tombraider. When the editor came out I
was instantly addicted to this tool. Using it as far as I could go I made "The Last Crusade"
in almost 7 months. Before that I builded Catacomb Towers and Black Palace to learn the editor.
All 3 ended up in the top 50 of the famous review site of Mprager with "The Last Crusade"
entering the number one place for 3 months. "The Last Crusade" also recieved a level of the month award and level of the year award 2002 by raidingzone. "The Last Crusade" is released on 7-11-2001.

Mail me (working again)

Your visitor

Teller

The first screenshots are ready from the new adventure. Click below to enter the gallery...

Screenshot gallery "The Sanctuary of Water, Ice and Fire"


To play "The Last Crusade" just download all 3 files below and follow the installation instructions that can be found in the crusadeTOM zipfile.

Crusade TOM files (2,5 MB)

Crusade WAD files (4,3 MB)

Crusade AUDIO files (4,9 MB)

Walkthrough is here and is written with pleasure and great care by Liang Dong from China. The walkthrough is written in chapters for your raiding questions.

Walkthrough "The Last Crusade"

While downloading you may want to read some of the reviews that are given on "The Last Crusade". Scroll down below to read them.


Want to use the textures of the paintings from the Hall Of Demetrius in your level? They are corrupted with every texture-ripper program you use. I sorted them out and adjusted them to fit on 12 tiles. Now you can add them to your texture set.

DemetriusTGA.zip 78.52 KB

Want to use the scales puzzle? It is pretty hard to setup. Download the tutorial version 1.0. Not perfect yet, but very close... You can also download the wad that contain all bugfree objects for the scales puzzle. Just add them to your own wad with TRwest.

Scales_prj.zip 17.12 KB

Scales_wad.zip 104,79 KB


Tombraider level editor tools

Here you will find some tools to use with the editor. With TRwest you can build any WAD you want. Tomb Ripper extracts music from tombraider III including all sounds. For this program to run you will need vbruntime. This is included in the zip. The original game scripts can be used to extract string info for puzzle items, sun effects and more. Tbuilder is a really easy program to combine textures from different TGA's. Easylife will compile your adjusted script without going to DOS and will make life easy...

TRwest version 2.0

Tomb Ripper

Scripts from the Times level, Last Revelation and Chronicles

Tbuilder

Easylife


Screenshots "The Last Crusade"

“OMG! is all that I can say for these great levels. They are so well designed! Rene has done a fantastic job on creating these levels. They are so realistic and the download time isn't that bad either! There are three levels in this game: The Library, The Mirror Hall, and The Golden Skull. It took me three hours to just get to the Golden Skull and I am still not totally finished. The textures are magnificent. Rene has done a great job of combining all the textures from the previous TR games with the Rome ones. There is no sign of repeating much of the textures. The lighting is the best that I've ever seen. Rene uses great contrast from the outside to rooms within buildings. There is so much things around that you will be overwhelmed on what to do. Everything fits together perfectly. I truly felt as though I was in Rome, even though I have never been there. My graphics card was sure working when I went into all the big rooms. There is just one drawback to this level. The levels are so vast that you sometimes don't even know where to start or where to go. I often had received a key and did not know what to do with it; I was walking around totally lost. Overall, the greatest level that I have ever played. Well Done. “ - Brad



“This is one incredible game. Where do I start looking for secrets in this extraordinary maze of streets, squares and buildings? The flyby sequences were beautiful to watch. The boulder released by a burning torch falling through the library floor is one. Even better is a sequence when a music scroll is placed on a stand in a concert hall and a piano plays while the flyby shows the effect; but there is always a downside. Suddenly health is dropping and demons are attacking and secrets can be missed. As shown by the posts of reviewers and BBS correspondents these levels posed lots of questions and the answers were supplied through international co-operation. More Please Rene!” – Fairy Godfather

“Wow, what a game, the longest and hardest mini-game I have ever played, these levels are timekillers. The design is very nice, big areas to explore, sometimes too big, it’s not easy to remember every corner in these big areas, you run around a lot, searching for items and solving different puzzles. I liked the puzzle with the torch, it was hard to find a way back to burn the rope, which releases a boulder to break the library floor and releases a new area to explore. I liked also the fact that all 3 levels belong really together; you often have to skip between the levels. There was one thing annoying in this masterpiece: In the beginning of the 3rd level you have to jump in one of the eyes, I tried it 100s of times, no chance, so I sent someone my savegame (thanks Magnus) to do this nearly impossible jump for me, then I could play to the end. My playing time was over 8 hours, I ran over 40 km, and needed 15 medipacks. I found 7 secrets in the first 2 levels, and another 2 in ‘The golden skull’ (there was one more, but after the firetorch-puzzle I couldn’t find it anymore). My first 10-points mini game, I liked it, but now I need a break :) Maybe Piega should bring out a walkthrough. For sure most players can’t do it without help” – Freeman Porter



“This is a rather confusing mini-game in the beginning, but after a while when you start solving the puzzles, you see how well it all fits together. This is not an easy game and I couldn’t have done it without help. But it is beautiful; the city and the rooms, especially the mirror hall. 7 secrets to be found (in the first two levels, an extra three in the third), gives you access to an extra area with more great puzzles! There aren’t many enemies, but sometimes when they pop up, it scares the sh** out of you!” – G.Croft

“WHOA! I think I haven’t played such a beautiful and fun level (or level pack, who cares!) since Beneath the Forbidden City and Kingdom of Horus (aka The Rescue 2). This level has everything those levels have: an extremely beautiful design (I mean, a PERFECT level design) and superb use of objects and textures; smart and fun puzzles; very good traps. You'll find three levels in The Last Crusade, and all of them are very good (especially The Library... whoa! Very good one!). I think only the lighting isn't as perfect as all the other things... but it's really good, anyway. I haven't anything else to say, just download it, it's one of the best levels ever made by a fan. Worth a 10mbs download? ABSOLUTELY!” – Leandro



“These are maybe the best levels I have ever played! Wonderful textures, good lightning, great gameplay, even a secret level! In Rome, Lara has to find ‘The golden skull’, which is easier said than done, because on her way, Lara has to kill enemies, perform difficult jumps, dodge boulders, carry several torches (why can’t she climb carrying them?!) and much more. Even though these levels are great, they’re not completely free of bugs. For example, you can get to level three without first getting the crowbar (which you’ll need later), but the author is working on an updated version, so those who download that version will probably not have any problems. The levels took me over three hours (!) to finish and I found nine secrets.” – Magnus



“This level is very good, the textures are excellent, but it's very, very big and not caraterized! It's a very big labyrinth! :-/ About 1 hour to play it it's noyous.... :-/” – Miya

“The most boring levels I ever played. It took me more than an hour to find the first door to open. Not because I am not able, but because it is a huge labyrinth without a real place you distinguish exactly. It is even all lighted without care of make you distinguish all... If you make a roll in a corridor or in a city square, you don't understand anymore where you came from, and where you were going to. And even if you remember that a square is different, you don't know if a room is reachable from this square or from the other ones... Textures are beautiful, but apart they are taken from TRChronicles, so they are wonderful, they are put in the game without ‘understanding’... I live in Rome, where this game is intended to be set, but, can you tell how comes I find ‘monumental texture’ which belong to the Roman Empire in the same popular palace of the 19th century? I mean, those textures are not put with some understanding of the game design, but only to color ambientations. So you get a not pleasant mix of styles: Greek Statues (the bronze ones) in roman palaces faces, Egyptians decorations in roman streets, Venetian objects (but those ones I really liked) in roman squares... and Egyptian enemies! Then, as I always say, I don't like levels, which gives you all the weapons in the first ten minutes, and I don't like if I find them simply positioned in the floor. I think a weapon must be found in different ways, even with a hard puzzle or in a beautiful secret location... I didn't like the fact to run for all the levels without knowing what to do: in some other levels this happens with a huge charisma, and you even could like this endless running, as it is still challenging... Finally, I think it should be found a different start for the game, rather than positioning Lara upon a fountain... Anyhow the puzzles are original enough, so I would rate it even 10, but as it is together with the ‘gameplay’ I cannot rate it more.” – Tammta

“This is a monumental level and almost perfect in every detail. That said, if you have a low tolerance for frustration, it might not be your cup of tea. The first two levels, which really play as one big level, required a lot of running around before the pieces finally fall into place. And the running around is complicated by the brilliant and byzantine layout. Design, texturing, lighting, sound and cameras are all done with an expert touch. Especially memorable are the cut-away scenes with the piano music and the rolling boulder. The snarling faces (one with flaming eyes) were superb as well. The list of great touches is too long to enumerate here and the flaws I noticed are too minor to mention. Playing time the second time around was 3.75 hours (including all 10 secrets and the bonus area). The first time around, though, be prepared to invest up to 10 hours to finish this magnificent game.” - Tombaholic